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Home: Welcome

Hello! I am Ian Urban, a Champlain College Graduate Level/Game Designer with a minor in AI Programming. After graduation, I worked for Motion Logic Studios as a Level Designer. At Motion Logic Studios, I primarily designed and created grey-boxed levels using the UE4 Engine and Maya for an unannounced game.

 

Currently, I work as a Project System Specialist for Zenas BioPharma, where I have utilized my skills in numerous programs to help them visualize and organize their products.

 

Throughout my Game Design career, I have worked on various video game projects and have had the honor to work with eight excellent dev teams. While working on these teams, I assisted in producing a published game called Sunline.

Whether still in work in progress or complete, each project is a constant reminder of the dedication and passion it takes to go through a game's development cycle and craft a genuinely delightful player experience.

Learn more on LinkedIn:

  • LinkedIn

Level & Project Highlights

Kalios

Primary Design Focus: Level, Multiplayer, & Environment

Engine/Editor: Radiant

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

Technical Skills Used:

Greyboxing, Multiplayer FPS Design Theory,

Environment Deco, & QA Testing 

Doom(2016) Maps

Primary Design Focus: Level, Encounter, & Dungeon

Engine/Editor: Snapmap

Software Used: Illustrator(Floor plans) & Maya(Greyboxing) 

Technical Skills Used:

Grey Boxing/Level Design, General Scripting(Visual Scripting),

Boss Design/Scripting, & QA Testing 

Azrian's Chamber

Primary Design Focus: Puzzle, Interaction, & Level Design

Engine/Editor: Puzzle Creator

Technical Skills Used: 

Greyboxing, Puzzle Design, & QA Testing

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